Mystic Empyrean

Second Session
Creating & Becoming

This session included Horatio, Megarium, Xan, Omegus Prime, and Krekrowis. The main GM was Krekowis.

Xan and Krekowis had jointly created the realm of Pontus prior to the session and wanted to give it a spin. We all created Eidolons from scratch by developing creeds and concepts, then choosing one persona trait from each of the five categories (personality, vice, virtue, drawback, talent). Four traits were set at the Superficial level, and one trait was given only a single dot of emergence.

In this session our characters were all simultaneously transported at their moment of ascension to a rocky outcropping floating in space (retconned to be part of Nexus) with a portal to Pontus. Determining that their new purpose in life was to recreate Empyrean and realizing that means to this end lay behind the portal, they stepped through.

Krekowis was a native Nascent of Pontus, so she directed the party to the grand library there, where they could learn more. After a confrontation with the living marble guards at the library entrance, the party met Sand, Guardian of Falling Library, a representative of Librarium Omnibus in Pontus. He explained that the party was meant to help uncover the secrets of the Empyrean Key recently discovered deep beneath the sea.

Omegus experimented with the key and discovered that it could be used to slice open shards of reality, exposing a world of endless stairs and bridges. After some discussion the players decided that this realm was Nexus, the center of Empyrean and home of Grand Cornerstone. Most of the rest of the session was taken up in out-of-character discussion on the nature of the realm.

First session
Trying Things Out

We played with several friends who were in town for Thanksgiving, all of whom were playing for the first time. In lieu of creating Eidolons from scratch we decided to play as Nitari on the cusp of ascendance, deciding to allocate personality emergence points at the end of the session.

We chose the central conflict of the session to be a book burning. Lord Gharl’s guards had declared certain items from off-realm as dangerous contraband, and so ordered them destroyed. The PCs all had varying degrees in interest in these books (ranging from the academic pursuit of knowledge to the desire to turn a quick profit) and so they resisted the guards. When a riot started, the PCs attempted to save what books they could and protect the populace.

Setting the game in Nitar was a good choice because no one was under pressure to create a realm without knowing the system. Starting out as Nascent with no Anima in our personal balances was less of a good idea, since it made it very difficult to succeed at any actions. Still, we struggled on and had a good time.


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